Executive

  • Founded 1997 in the Burbank Media District in Los Angeles (NBC, Disney, Warner Brothers, SEGA, Dolby…)
  • Housed in a 12,500 square foot windowless 1950s bunker formerly part of Lockheed Skunk Works (“Bomb Factory”)
  • Shipped thirty (30) products in four years
  • All products acquired by AVID Technology and made part of the industry standard media creation platforms
  • Bomb Factory’s remarkable collection of historic equipment and musical instruments acquired by the National Music Centre, Canada
  • Bomb Factory retains extensive IP in audio and video signal processing

Achievements/Innovations

  • Pioneered the business model for building and marketing authentic digital versions of classic analog media equipment
  • Worked directly with OEM inventors on designs and licensed their trademarks
  • Dragged basic 1930s Bell Labs technology into the digital domain: oscillators, filters, distortion
  • True analog circuit simulations (tubes, transistors) and physics models (belt/pulley slippage, electroluminescence, rotating speakers)
  • Brought the first digital products from Dr. Bob Moog to market

Why It Worked 

  • Combination R&D (tech) and production (art) facility enabled development in an environment reflecting how the products actually get used
  • Feedback from numerous high-end clients during the R&D cycle
  • Hit records reached the marketplace before customers could purchase the tools to use on their own productions
  • Quality: “Bob Moog mentions that he’s continually approached by software companies to brand a product with his newly re-won name. ‘We have a look at the software technology that they propose to use, and usually there’s enough of a difference between the way that stuff sounds and works and the things that I’ve made in the past that we decide not to get involved. The one exception has been Bomb Factory.’”

  • Payment and patronage platform
  • Originated as an experimental sponsorship platform for video creators
  • Utilized during the 2008 election
  • Developed in close partnership with Google Payments, PayPal Adaptive Payments, and Amazon Payments
  • One banned us then publicly apologized and re-instated; the other two no longer exist
  • Inspired GoFundMe, Kickstarter and PayPal.me (which originated as “gim.me”)
  • PayPal has three hard limit, absolute no-go product categories: pornography, drugs, and cruise ship payments
  • Worked directly with PayPal CEO on a backend to process large-scale cruise ship payments

  • Turns any HTML element into a pop-up purchase experience
  • One line of script, a few characters of HTML: <button data-sku=”t-shirt-medium”>Buy Now</button>
  • Supports multiple currencies, recurring subscriptions, digital goods fulfillment
  • Turnkey software development, distribution, patches, upgrades and optional digital rights management
  • Full API plus serverless backend hooks to customize checkout flow
  • Launched in England, Belgium and USA

  • Platform for data processing pipelines
  • Opinionated interface to Docker containers
  • Short running (serverless) or long running (batch processing)
  • Optional client-side libraries for consumer drag and drop services (desktop and web)
  • Integration with OneDrive and DropBox
  • Full management API
  • Used by Pummelvision

  • Cloud based expert systems that process and improve media files
  • Meticulously developed expert systems with supplemental machine learning for quality assurance
  • Audio sweetening and professional mastering: consumer mp3s, historic reissues (Fleetwood Mac), even vinyl records
  • Also: vocal tuning (AutoTune killer), virtual instruments (upload music note scores, receive audio played by classic instruments)  
  • Video A/B test yielded 2.5x increase in videos watched per session
  • Full API for real-time streaming and/or batch processing
  • Built on DropEverything platform (infinite scale) 

  • Digital Signal Processing — in analog hardware
  • Analog models of classic, unobtainable electronic equipment
  • Mathematical models run using analog computers (nobody’s doing anything like it)
  • No latency, no arguments over “digital”, rave reviews
  • $35,000 vintage equipment at 1/10th the cost
  • Other audio brands include REALIOS and Funk Logic      


  • 501(c)(3) non-profit founded 1971
  • Extraordinarily influential organization feeding the media and arts community
  • Funding by National Endowment for the Arts, NY State Council for the Arts, Andy Warhol Foundation
  • Developed historic equipment with Nam June Paik
  • Archives at Cornell
  • Equipment relocated to Atlanta: historically significant prototypes, museum exhibits, schematics and technical documentation
  • 12,000 square feet of warehouse, studio and residency space